>>6114121You Extinguish the fire,(4) again (1) and again (2) long after there is nothing left to extinguish.
Meanwhile,
>>6113931Andy shoots the incoming Molotov before it can strike the ambulance, though, it isn't as impressive as it might seem, as he did so with a (3) round burst from his rifle. The fire blanketed the ghouls underneath, and thus illuminated, He picked off twelve more (9+3).
Ray, for his part sprayed bullets into the crowd, like a hunter boozed up on Rumple Minze, and 15 darkies paid the cost (3+9+3).
The Slav is pelted with bricks, (3) and gets a touch of fire on his shield (9), but is uninjured (3) and none of the gunfire or noise seems to draw any other ghouls, nor any tom tom beating Basketball Players.
The Jello Brothers duck behind parked cars, and the other two, a Community Activist and a Tearful Teen, do likewise.
>[if my 4th and 3rd total less than 10, the Jello Brothers lob more Molotovs, if more than 10 they fire handguns, if more than 15 the fire handguns and throw molotovs][Molotovs that hit an unguarded player will disable two of their actions until they are extinguished. after being extinguished they loose one of their actions for three turns, and suffer a -1 to Calamity rolls. Adverse Calamity rolls extend the action loss debuff for 1 more turn.]
[being hit by bullets remove 1 action roll for the rest of the mission, or until medical aid is rendered.]
[being hit by a molotov, or bullet on a turn coinciding with a calamity roll is like a critical hit, and effects are.]
>[if my 2nd and 1st total less than 10, the other joggers throw bricks, if more than 10 they shoot Arrows, if more than 15 they do both] [bricks apply the regular -1 general debuff, players hit by bricks gain a additional 3 turn -1 debuff, or on a calamity roll, a -2 debuff is applied for 4 turns. Arrows behave like bullets, but can only be fired singularly]
Above the parking lot, you see the Helicopter making another pass with a search light [-1]
Andy
>fires at the Brothers>fires at the Brothers>fires at the BrothersRay
>fires at the Brothers>fires at the activist>fires at the teenThe Slav, crouching to protect his legs,
>distracts joggers [drawing -3 to bricks]>draws fire [-3 to molotov]>Self guards [+1 against trouble][My 4th, 3rd and 2nd to succeed] 1-6p, 7-0f
[1st avoids ghoul draw] 1-5p, 6-0f
You have 3 actions
You can focus, guard, distract, skedaddle, attack ghouls, grab loot, loot corpses, fight jello brothers, or your own idea
[4th, 3rd and 2nd to succeed] 1-6p, 7-0f
[1st avoids trouble] 1-4p, 5-0f
>[I'm trying to keep track to the totals, but if it looks like I'm adding the totals up wrong, point them out]