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Rolled 4, 41, 88 = 133 (3d100)
Toady 79, 53 || 73, 77 || 80, 90
You have to wait while your wounds close up. Just in case, you get out the Smol Helff Pott youve kept in your tuckeroos.
While you dodge, you run: have to keep the shooty Oggy in one place long enough for Moar Oww to reach him.
The Oggy knows he's in a pinch between YOU and the gooliegrabber, but he can't move, not if he wants to make his arrows hurt and count.