>>5722601You strike first, tired of prattling and thirsty for blood—it has been a while since you have slain a foe now, and a part of you hungers for the taste of fear and death, ever since Irinnile the Succubus awoke it in you. You have suppressed this instinct but finally, and in the name of the Serpent Ascendant—you unleash your urges in a vicious advance!
You use your greater height and reach to swing in great cleaving arcs; your hope is that the old man will raise his blade to protect himself, to be wrenched from his feeble old fingers and cast down, so that he too can then be cast down and bled out.
>13 for Sword Mastery vs DC 16Sir Weald does not oblige you. He is old, and a bit, thin, but sinewy and strong. His eyes are hard, and vigilant, caching onto your strategy and instead stepping back out of the range of one swing, and then into close quarters. Nice inside of your reach, he does not go for a stab or a bash, but instead wrestles with your won sword arm, forcing it aside and disabling it. Had you a ready side-arm, you could easily stab his gut, but as it is you can only swing a (currently human-like) fist., and hope that your Amulet of Deflection can serve as a shield against his own sword’s blow…
>17 for Divination>PassedBut… No. Your <Danger Sense> clues you into the fact that something is wrong here—not what it seems, and of imminent threat! You cannot afford distraction now, but the faintest premonition is still enough to forewarn you when the Paladin drops his sword and, unexpectedly, produces a holy-symbol instead: a small, silver dagger styled AFTER a sword He speaks a few quick words—words to his deity—and holds it to your face. You make out only one phrase clearly, shouted loud at the conclusion of his muttered devotions:
“<TURN UNDEAD>!”