>>6191397>>6196093>>6196121>>6196127>6196127While developing the fictional sci-fi physics for Space Monke Quest I also had a desire to lessen the importance/overpoweredness of kinetic weapons in theoretical space combat. One method of doing this was to make the spaceship propulsion technology different from what we expected; as such, any kinetic weapons fired from it wouldn't get to keep the momentum or mass and would require their own energy. ie; the ship moves when you put energy into it without regards to gravity or air-resistance because you're transferring energy into direct movement instead of acceleration such as a rocket thruster. This is where "UFO" style technology came from, but also made kinetic weapons way less viable as you can just dodge out of the way since you don't have to worry about changing your acceleration as you would have to in an actual space ship.
Because FTL itself is also entirely fictional, this means that the consequences of that technology are up to the writer. I also decided to make this a hyperspace/warp space mechanic so that you couldn't just fly into something with faster-then-light speeds to create kinetic superweapons, since you have to ascend to the higher (and maybe spiritual) realm of hyperspace to fly that fast.
As time went on these fantasy fictional elements became less important to the Quest, and I somewhat regret putting in the effort to explain them. Kinetic weapons are only overpowered if you're stressing hard realism rules, where as rule of cool allows for all (they can counter each other, armor, or shields, be effective at different ranges, etc.). or just use lasers because they look cooler.