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Back to your home, the lower-levels furnace are burning.
The retrieved halberd is warmed, just enough that the gromril liquid metal holds and melt inside the steel, letting the rune settle deep in the weapon a much in a physical than a conceptual point of view.
The ice-blue of rune magic glows stronger and stronger with each hammer strike.
>Master "RuneSmith" Trait + Item : DC 11 : 3 Success
Your master keeps pouring fixative, gently humming the traditional dwarven forgesongs.
A more and more intricate sigil ornate the blade under the meticulous dwarven care...
>1
And is disrupted by a drop of sweat. You feel your master sorrow, as he was a few strikes away from creating a masterRune, a new way to tie the winds of magic to an object that would benefit all of his people.
But another surprise lie in the creation of the piece : a rune, of different shape but with the same intent of your already known "Durable" rune, emerged along the striken runes -- A second rank rune of striking, and a first rank rune of cleaving.
>Durable Halberd of cleaving true-striking of the Tumulus' sleeper
>This item doesn't suffer from the wear of time, and is harder to chip.
>+2 crit range (Hector crits on a 17 with this weapon)
>+1 dice CQC when undernumbered.
This... Is a fine runecrafted item. Truly, in addition to the headband, Hector is starting to become a canonball. However, this took all of Master's "magic juice", or inspiration. He will need a bit of time to strike again - time used to study the golems.
Hector is eager to try out the weapon. You're eager to spectate it from your bond.
>1d100+30 (+5 from his own magic, +5 from Vaillant, +10 from Guillot, +10 from magical items) for Hector's new adventure!
>What are you planning for youself?
>Wanderlust is itching Purple... Where should she and Edwyrd go?