<span class="mu-s">Agents</span>, good work navigating. Getting through the perimeter is easier in a VTOL but we almost got clipped by lightning twice landing. Bet you enjoy the warmth of those CAMOT cloaks now, right?
We've got pinged by White Moon operatives coming in, so they know we're in the area, but so far they don't know where we are or or anything more measurable about our profile. Fantastic work there - it's not like them to have mesh ops that good so I am absolutely certain Mr. Nakaramura is running them from the shadows and offering a bit of insight into our profile.
Rain is pouring down, and Team 2# is holding elsewhere.
We've come in pretty close to the trauma care facility that Mox and the others are in, but we couldn't land on it due to the building roof being occupied.
So! The route!
Get off of this roof, down to groundside, across the open space to the trauma care facility, up to the 2nd floor, and reconnect with Team 2# who are in position right now forming a cordon around the trauma theatre where Mox Mimicry as just in surgery for a case of "shot in the heart".
Agent Monarch, you wanted hard numbers on enemy density, but I can't provide those estimates because even Metroplex doesn't even know - it looks a LOT of two bit gangsters, gangers and shooters are out to play tonight. Mr. Nakaramura's open contract have them riled up, and we can expect more trouble to mount as the night progresses.
We'll deal with it in chunks. Smooth, careful and effective.
<span class="mu-s">First order of business: </span>
Get off of this roof.
The White Moon have the lift systems on lockdown and facility control over most of the usual AR security features, so mind the drone-hatches and any turrets you see. Not that there actual gun turrets on the ROOF, but deeper in the facility we might run into crowd control or things of that nature.
For now, override the remote locks on the lift system OR take control of the stairs. We've got Vipers coming this way. Luckily, because of your PILOTING no one else have had time to get to location but if we linger too long expect the heavy hitters to show up.
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TacNet is integrated and we've layered plenty of defensive virals. It'll take them a long, long time to burn through it, so you've got some resilience there. And we've sharpened some kill virals, though those will blunt out quick as the oppositions spread a basic innoculation package.
Navigation put us in a good spot with little horror, so <span class="mu-s">before</span> you take your turn you may shift up to 6 tiles and act from there - benefits of proper deployment.
Finally, Perimeter Security provides a running series of encounter benefits. For now, you can reroll failed dice by depleting the Security pool. Benefits of proper tactics.
You've got very little time before more Vipers are boiling up the stairs, and we've got a lot of other places to be tonight so get moving, people!
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>Agents to act!>Coming in hot, FOCUS!>https://www.youtube.com/watch?v=qHsfWZYzCuA