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"Hell, they're probably going to lock up more once they realize I backstabbed them. All I can say is that <span class="mu-b">they ask for a lot of specialized ammo to shoot down a lot of random rich people</span> and they give me the tech to do so. That and <span class="mu-b">a lot of their shit is just random stolen tech I can buy from other companies.</span>"
Hm. You do wonder if they actually have anything that they don't buy from other companies or random contractors aside from their own Singularity.
"Do you have any of it left?" "Uh. Sure, I hold no value in it anymore. Take it. Do what you will with it." One of the robots moves to look through the shelves for the tech in question. After that, the conversation dries up as your group waits for him to finish up his work.
>21!
He finally stops fucking around with the panel. "25% of the robots are permanently shut off, 40% are reprogrammed, 35% are rebooting. You got about an hour before the rebooting ones turn back on. Best I can do on short notice. I shut down the ones that were guarding, uh, the one that are guarding the section my bosses said had 'the lures'."
The lures? Does he mean the villagers? Did they somehow expect you to go out of your way to help them out or was it for the other villagers- You know, you'll cross that bridge when you get there.
Your group nods along. You won't look a gifted horse in the mouth. Three of his robots promptly slide in to join your group, each of them holding a bundle of goods for your group.
>+3 AUTOMATON MEATSHIELDS (Each has 3 FLESH and RESTRAINT, 2 TALENT + VIOLENCE + WILLPOWER + COGNIZANCE, 0 CHARM and CONNECTIONS. Can't use most equipment or items. Generally dogshit but they will eat hits and fight for you.)
LOOT OBTAINED!
>5 SERVICE PISTOLS (Your allies are already well armed, this is for your other allies.)
>20 PISTOL AMMO (You give 5 to ALEXIS, 5 to ASHLEY, and 5 to QUENTIN. You'll keep the last 5 to get to other allies.)
>12 SHOTGUN SLUGS (You give 4 to LEX, keeping 8 for yourself.)
"I said all I can. I'm going to run like hell, you six get the hell out of here and deal with them for me."
There's nothing else to do here, you got all of the information and loot you can out of this old man. There's only one target left for you (well, two, but the Bank time capsule has spent centuries by itself. You can always go there before leaving). The Shopping Centre. The six of you spill out of the WAREHOUSE before making a beeline towards the hole in the fence so you can get out.
Lex stops for a moment. He points towards the barbed wire at the top of the fence. "Nicky. Wendy. Rip some of that off."
The two of you look confused at the request but both of you comply. Wendy strains to use her ability but she loosens it enough for you to rip off quickly. You toss it to Lex...
Who promptly wraps his spiked brass knuckles in them. As he slides them back on, the razor sharp wire digs into his hands.
>-1 LEX FLESH, 6/7 LEFT! +7.5% TORMENTED SPARK PROGRESS! TOTAL: 40.5/125!