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> Handling Test, Series I, Run IV
> DC 45: Witchlet Chlotsuintha is Out of Her Element, making a Handling Test like this [Moderate]
> + DC 6: Witchlet Chlotsuintha is currently Tired II and is not as perceptive as she might be otherwise
> + DC 4 Witchlet Chlotsuintha is currently Drained II, and may not be thinking as quick as she normally does.
> + DC 2 Witchlet Chlotsuintha is under the effect of slow-burn ranged remediation cast.
> + DC 10 Membrane was not Woven or intended to be unwrapped in these circumstances.
> + DC 5 Nine-Dozen is heavy enough to prove a complication for Handling the Membrane.
> - DC 15 Membrane is Well-Woven, and as such is somewhat resistant to tearing or other forms of damage.
> - DC 15 Witchlet Chlotsuintha is deliberately taking her time with the Handling of the Membrane.
> - DC 25 Witchlet Chlotsuintha is prioritizing the integrity of the Membrane, slowing and in places precluding Handling, but otherwise making it more likely to succeed.
> - DC 3 Witchlet Chlotsuintha knows enough about Constructs to assist in her Handling efforts here.
> - DC 3 Witchlet Chlotsuintha has made good progress with her Handling efforts here.
> - DC 4 Witchlet Chlotsuintha is using an appropriately blunt piece of False Silverware to assist in her Handling.
> DC 7. Anything lower is a failure. [Re-rolls and auto-passes are available. No hostile re-roll(s)]
> No Passes: Pain in the Membrane! Chlotsuintha didn't see the tear - but she certainly heard it. Now she has to make a new decision ... [Prompts Vote]
> One Pass: Something had to Give. As she was pulling, Chlotsuintha felt ... something give. She is uncertain if it was a tear or just the Membrane coming loose. [Progress 10/11] [Prompts Vote]
> Two Passes: Best Undressed. The going was slow and slick, but Chlotsuintha has managed to unwrap all of the loose Membrane. [Progress 11/11] [NCF and CF nulled for Run V] [Prompts Vote] [- 3 DC Boon Bestowed]
> Three Passes: The Tugs of the Membrane-strings. In short order, Chlotsuintha managed to get all of the loose Membrane off of the Nine-Dozen. [Progress 11/11] [NCF and CF nulled for Run V] [Prompts Vote] [- 3 DC Boon Bestowed, Aptitude Progress 1/?]
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Failure (Roll of 1 or 2) then nothing happens, as NCF and CF have been nulled for this run.
> If ONE of the THREE rolls comes up as a Critical or Near-Critical Success (Roll 99 or 100) then Chlotsuintha finds the unwrapping and unraveling to be going much better than expected. [Prompts Vote]
> May I please have three rolls of 1d100?