>>55768294 vs 12 [failure ー increases stealth DC]
The gliders aren’t fooled by the briefly conjured exoskeletons and shine their lights at the area around the prayer energy storage and facility HQ. The deities are quickly spotted by the bright beams of the gliders’ spotlight.
After a bright light is shined on them, several more followed.
Even when they accelerate, the spotlights remain on them. While the aircrafts were able to follow them, the volley guns weren’t particularly accurate, only kicking up dust and tearing apart dirt.
The hexagonal building stands in front of them. The lights are beginning to burn their skin. The volleys of gunfire has stopped.
Going through the front door will means they’ll face exoskeleton units and gunmen, but going through the roof means they’ll be more exposed to the gliders’ volley guns and spotlight.
The deities decide to..
>[Speed] summon metallic shields that redirect the beams into the front door and escape the ambush (Jeremiah roll a 1d20+initiative vs DC 17, failure results in combat)>[Violence] go through the front door (Combat encounter ー enemies have reduced initiative)>[Violence ー Slug launcher] blow up the walls to create a new entrance (roll a 5d5 vs DC 16, ignore ambush if successful, increases next speed DC if fail)>[Stealth ー Slug launcher] shoot out the spotlights (Owen and Cephei roll a 1d20+hit vs DC 20, increases stealth and violence DC in facility HQ if fail)