It seems the Consortium fleet, on the losing side and with nothing left to lose, have begun to fire off their nuclear arsenal at you in space.
“I am rewiring and hacking all incoming projectiles and keeping them away from the fleet. While a far cry from our ship's antimatter, these crude nuclear arms are disrupting some of my electronic systems.”
The Threeminds assurance about it trying its best to protect your fleet from the Consortium's last ditch attack is nice, but it's no guarantee. If they launch them in mass, at least a few will get through and do serious damage against your Crusiers, not to mention your smaller command vessel, which could be destroyed by one powerful blast. It's time to fight.
“This is it. Route the following message to the rest of the fleet. Men of the Hegemonic Fleet! Now is the time to prove our worth, to prove our fitness. Prove yourself to your family names and to your nation. We are superior to the capitalists, genetically, morally, culturally. In every way, we are their betters. Put them in their place. Prove the nobility of our blood. Honor or the Void!”
With a great battle cry, the Hegemony fleet moves in for the final battle.
>RULESYour Energy-Lattices have been cast aside and can no longer be recharged. Both sides now simply roll on each turn. The same rules for damage and allocations apply as here
>>5907175Jale Berax used a self destructing ship to deal 2% damage to the Consortium fleet, as here
>>5909535If the Consortium rolls a 17, 18, 19, or 20 they will successfully hit your fleet with a Nuclear Bomb. This will deal 10% flat damage, not modified by their current Fleet Power.
Because you have came out of your defensive position to rescue Jale, you gave the initiative to the Consortium. They get the first turn regardless of who was next.
Because of the field of debris and your own reflectors now behind you, your Laser Artillery effectiveness is reduced by -5% (now 8% flat damage per turn)
The first side to drop below 1% total fleet power will be considered to have no more usable ships and will be considered defeated.
Hegemony Fleet Power- 61.8%
Consortium Fleet Power- 38.6%
>Roll (Consortium's Turn)