>>6086810By and large there’s not much coordination, since there doesn’t have to be. Your mother rushes forward with complete disregard for her own safety, which for her part is totally justified – even if your enemy managed to hit her directly with a cannon shell her regenerative abilities are so ridiculous that you doubt she’d even notice. Helen’s approach is more preventative, having partially-awakened her legs to make continuous use of her Echo Sword technique through her footwork and forcing anyone trying to fire at her to simply make an uneducated guess as to where she’s going to be from moment to moment.
Justina and Serana however, the two quietest among your number, do seem to be working together. Serana is the faster of the duo, but her main technique here basically amounts to raising a ‘smoke-screen’ of dust every so often. Justina is fairly slow by your shared standards, but she has good instincts and particularly when half-awakened her regeneration is practically instantaneous. She can still be killed however if not enough of her head and spine are left, so she sticks to the clouds of dust Serana raises with her Earthbreaker technique, the duo splitting the fire between them as they work their way forward across the open ground.
Which leaves your own approach.
>You rely purely on the speed and mobility of your partially-awakened limbs – you do after all come the closest of your number to full awakening.>Of all your number your predictive abilities are the most-practices, so it’s easiest for you to advance carefully while countering incoming bullets and shells.>You too were once mostly defensive-oriented, meaning that you only really need to protect your pretty face while you’re advancing like this.>Other?