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You are Colonel Tryk Makroon, head of the 703rd Repulsor Regiment, and your day has gone terribly. 2 days ago, you’d left the capital with your forces for training, and on your way back last night, your force was fired on by Artillery and Rebel Tanks. You’ve been in a running battle for the last 18 hours across the plains, as your 2Ms and their T-2bs duelled their way through the grassy sea, leaving wreckages throughout the way. Your own tanks bea them individually in speed or firepower, but they have air superiority with X-wing and Snowspeeder raining fire down and whittling down your Command to half strength when you last called for status reports.
But your war isn’t lost yet.
Minutes ago, your Communication’s officer caught transmissions from space of Imperial Navy forces overriding Rebel Jamming, and managed to shoot off a message to the fleet. Whether they respond or not though, you’ve decided that you won’t let the Rebs keep you on the backfoot any longer. Your own Company, 12 pristine 2-M Tanks, will now lead a charge towards a concentration of rebel Heavy armor, believed to be the enemy Commander’s forces, and also likely where that jammer unit is. If you can crush the bastards killing your broadcasts, you can call for help and save the rest of your men. Your own crew, in the 2M “Luggabeast” is ready and raring to go, having taken enough stims to wake up a Rancor.
>Attack carefully towards the enemy(Cautious)
>Smash them with your speed and shields.(Reckless)