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You storm through the open door, nabbing the lone worker in your way and jamming your revolver down his mouth.
You find yourself surrounded by a sea of oil drums, the cylinders of concrete and metal glittering in the light of glowing mushrooms and gas flares. In the distance is a processing plant belching out noxious smoke - especially pernicious, considering the lack of air circulation in this cramped cavern. Pin tells you that your Leadkeeper friend was almost certainly taken there, since it's the mine flamers' headquarters.
Speak of the devil! You duck behind a barrel when you spot one of the mine flamers Pin was talking about. It appears to be a tall squid-faced humanoid, clothes scorched with countless battle scars. Even from here, you can feel the tingle in the back of your mind indicating the presence of powerful magic. This guy is dangerous.
What do?
>Wear the captured derrong's clothes and pretend to be an oil worker
>Try to ambush the mine flamer
>Ask the mine flamer his opinions of different fuel types
>Something else?
(2/2)