>>5952749I'm not very mechanically-inclined, but several of these have some neat gimmicks and angles in the 'gameplay' aspect, such as the adapted Harry Potter magic system in Disappearing Hogwarts, the use of an (apparently not unique, but I've never seen it used on /qst/ before) rolling system in Lodestar, the adventure game-style inventory in Final Girl, the "Game of Distortion" in "I'm a Demon?", the way Hypercrisis Bro does variable DCs and allocated points in Batquest/Superquest, the memory and reading-comprehension puzzles that occasionally crop up in Schizo QM's quests like the currently-ongoing Loveless Gal...