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<span class="mu-s">Year 140 of the Resurrection Era</span>
After the incident with the Celestial Blood in the Jaxt system, new safety protocols are being designed. The “blood vein” has been sleeved with a simple tractor beam containment, similar to the ones used for fusion material or antimatter, pushing in on all directions to stabilize the cord and keep it from touching anything until needed. This operation is relatively inexpensive, given how basic your original design for the Celestial Blood was; just leaving it out as an unaltered line of strange matter. If anything, it was under designed...
In the meantime, the Threemind offers suggestions for your next 5 year plan over the colonization of the new system. Given your current difficulties with water, it makes the suggestion to focus exclusively on <span class="mu-s">Vetucker</span> colonists, who have far less hydration needs given their preferred habitats on plains, plateaus, and desert mesas. The Consortium businesses have also lowered their prices again, but unfortunately, the Aristocrats seem a little preoccupied to help with the leftovers of the Hazaar on the new colonies, leading to that deal being less desirable...
Once again, you may choose 3 options using Approval voting. In addition, you may also Build a Fleet for the cost of -20% Materials. This does not consume a normal action. You will get a choice to decide what Gauge for the fleet to work on for the next 5 years after this prompt.
Build a Fleet?
>Yes
>No
How to improve the Colonies?
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirsty colonies (+3% Water Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 9 years)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+2% Security Gauge, Expensive)
>Pull an Overseer away to help you with this project (Pauses passive progress, gain a helper)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)