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You freefall. You wish you could step on thin air. But this kind of techniques are the prerogatives of the 4th stage.
The world you're in is a cluster of feather-shaped island, with such sparse island presents in all directions. Of course, you see a fair amount of Hawks flying from island to island.
>THUNDER Hawk!
You see such a spirit flying far away. Too far, too away. Nothing you can do. And you're still falling.
>I want a PAIN item
You crash down with nothing to be down to avoid the fall. Your strenghten legs thanks to your Movement technique absorb the hit, but the height still send you rolling.
>6 : granted for PAIN.
A sharp, shooting bite of ache smash your midsection. Your breath is drawn short, but you can still pick yourself up.
Alright. Deep breath in - dire mistake. Your Hawk spirit circle around you, and chirps.
There are several feather-rock island nearby, at reach of your Unlimited Rising Star Kick. Some have spirits.
You close your eye, and chose to rely on your nose. The goal is to find what is hidden under the Hawk omnipresent aromas. Left-up. Water, Copper. Second stage, anathema to your own hawk. Too dangerous. Down-behind. Earth, Jade. But the smell is strong. Third stage? Better avoid it.
Front-right, around the same height. Gold traces, under a stronger current of leaves. There you will go.
You run along the feather-island, and <span class="mu-s">Jump</span>, your legs overcharged by your Qi and Blood.
Your momentum builds up as you're getting carried in the diagonal-up motion of your <span class="mu-s">Unlimited Rising Star Kick</span>
>Insight on how to improve your movement technique : 18
What comes up must eventually come down. You're still advancing, but each second makes you fall more for each meter forward.