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The Luggabeast is no slouch, you having been able to sneak through Imperial Standardization to outfit her with several upgrades, from a pintle mounted beam cannon for your use, to twin missile launchers remounted from the old TX-130s. Units like yours were meant to go deep and strike hard, and you aren't changing that today. "All Companies, forwards at maximum speed. Engage at 30 meters and crush the enemy!" A cacophany of affirmatives and confirmations follow, as a tidal wave of imperial grey crests over hills and flows towards the tan and red plating of the Rebellion.
1200 Meters.
First blood is awarded to the rebs, as proton torpedoes rain and several Sabers are reduced to atoms or have their crews bailing out. Some of your tanks stop to pick up the crew, now mounted infantry. Your regiment isn't a slouching force, having been hardened through combat experience in the outer rim after Endor. You've earned the trust of all your men, and led them out of several encirclements before, and you damn well aren't going to disappoint today. Experience has taught you that when the Rebel command force shows itself, if you can overrun it, they will be thrown to disarray, and let you break out with minimal resistance.
800 Meters.
Your Sabers are tough, but fitted with shields and decent Heavy laser cannons. Closing to within 400 meters will let your main guns open up, but until then, rebel T4-Bs on the outskirts are blasting missiles, and another platoon is cleared from your line. Your unit has always taken casualties in the charge, and your sabers are pretty effective at protecting the crew for an imperial design, which helps keep your veterans alive. Unfortunately though, imperial doctrine is taught expecting battle groups to fight together, not lone regiments, as you tend to be used for. You've been forced to develop new strategies to keep the Regiment alive, and fortunately, they've worked. Your men are proud of the "Saber charge" as well, even though it always leads to losses, but the shock of your unit entering Close quarters combat with the enemy always throws the rebs for a loop. They think they're the only ones who fight desperately, and you've shown every unit you've faced otherwise.
400 Meters.
Your first salvoes go out, large emerald lights creating another wave between you and the enemy as all units open fire, the sheer weight of fire striking down several repulsortanks and a few treaded units. Their heavies though, can withstand the punishment, and begin blasting bacj with their own response.
50 meters.