>>5905583>>5905626Somewhat reminds me of this.
Themes are such good fundamental tools, and they're an efficient way to keep yourself part of your target audience by way of continually imbuing the story with the same interests along any fun lines of questioning players will forward up to the plate.
Especially for gardening and discovery type writing. Being able to fabricate and modify well-fit themes in retrospect is definitely where DM/QMing are truly strong, since you can be additive and inclusive with what players have chosen to do on their own. Which for the players can be just the right amount of torture they've wished for by any means hubris or themes destiny defying.