>>5587620>>5587624>Action 1: ExpansionThe Klinksteaders apparent abandonment of the land they had resided on has many scratching their heads - Waddania didn't want rebels deciding not to be part of the nation, but there was never any pressure upon the people to give up their dreams of building a new city. Still, this gives more time to secure local support and infrastructure before we/they try again. Waddanian settlers move to secure the lands of the north so that the most suitable site for a new city can be assessed; whilst in the south the islands are also settled, to grant support and access to the gleaming white stones of Stanbyld.
>Action 2: Mining and QuarryingGold! Far prettier the copper, the soft metal shines with a lustre even in small quantities. Truly, Diuth has blessed our ground with such splendour, and we should not spurn her gifts. The Geomancers lead the establishment of a new mine upon the strongest known Seam, so that we might finally make coins of higher denomination then our current copper pieces. Whilst on Stanbyld, a Quarry for the marvellous Alabaster is also set up. The components used in the creation of the Light Obelisk by our forebears has become more evident, let us hope our future constructions might not shame their legacy.
>NavyFurther to the west the seas grow tempestuous, out Enouth's Maw where the always fickle sea gives way to dangerously wild and churning oceans; where the Sea-Father's chaotic son holds sway. There is no passing further that way, and so the ships continue their journey northward instead.