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The Sages of the party gather their powers and being to exorcise the spirit- raising their hands and voices to incant sacred words. The demonic force is struggling to remain in control of Benjamin, who is being fought over by too many spiritual forces to move or speak. Each perform magic as their own cultures did and would; and Tordynnar raises his voice louder then the others. With a beautiful sound of elvish speech, the powers of the other sages are increased- and the dark spirit is easily ripped away from the skeleton-man. The seals can be felt as each locks away and lessens a bit more of the spirits power- until it fades away and is banished from whence it came.
“You... You saved me. Thank you!” Benjamin says.
The townsfolk, frightened by the goings-on, come to the party and thank them personally for what they've done. Not only did they save the ceremony and their favorite skeleton- they also helped catch the local troublemakers- whose intents were more evil then they ever anticipated. The cultists will be punished harshly; with the leader who performed forbidden blood magic will be executed for his crime.
Your party has succeeded in your sidequest to oversee this village's special ceremony. You all retire to your beds- borrowed from barns and extra places in the village, after an exhausting night of staying up so late.
The next morning, you are awoken to praise and thanks from the many villagers; and given your packs of supplies for your trip. As the paper said which advertised this job- they can't pay much, but they can at least supply you for a while. The villagers have set up a great meal on tables in the village; enough food to stuff your bellies and packs with for the days ahead. There is a great selection; a great bounty of greenery and freshly cut grasses and forbs for the herbivorous brombles, two barrels of ale for the dwarves (one each), meat pies for the kobolds, bread and puddings for the humans- also stuffed with fresh berries and fruits, nuts for the gnomes, and much more.
More interestingly however is the hastily constructed weapon rack in the center of the clearing where you are to prepare for your journey onwards. While the villagers don't have any expert warriors among them; they have collected all of the weapons and armors and other useful pieces of equipment they could find to help you on your journey as thanks for what you've done. While there isn't much; these pieces of equipment could really help change the tide of battle and make the difference on your journey. They all belong to you now; decide who should get what. Items will be taken on a first-come first-serve basis, but be considerate of what party members would benefit the most from each item.