>>5941586>>5941597>>5941637>>5941690>>5941697>>5941703Very well then, we shall depart from the draegloth jungle and begin work to establish a trade post north of Viridarium.
Let's move on to the next action; establishment of settlements.
I've been discussing a few things with some players, and I've decided to reveal hexes whose surrounding hexes are explored; these little one-offs that have ended up in our territory due to the random course of event reactions and player actions and such.
On a case-by-case basis, I'll allow the revealing of such hexes. Given that we have two such hexes in the heart of our territory between the east and the west, both of whom have hexes all around them explored and revealed, and plenty of travel between the east and the west will soon become commonplace, I'll generate them now:
Hah, they both came up empty with nothing in them, but hey, that's fine.
As initially voted on in
>>5940869, we will establish a settlement on the amber deposit hex where the big battle this age took place. There have been a few other suggestions, such as in
>>5940939,
>>5941082, and
>>5940863. I allow up to three settlements to be made per settlement action, and as a reminder, they reveal all six hexes around them if any are not revealed, but the settlement must be established on a previously-explored hex.
Where shall we establish our two other settlements?