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Initiative Contest: Between a Rock and a Strange Place
> DC 35: Witchlet Chlotsuintha is Readied, while Shootist Guard is Roused
> + DC 8: Witchlet Chlotsuintha has her attention split between blinding Shootist Guard and retrieving the awl-pike, while Shootist Guard is making a singular effort
> + DC 2: Witchlet Chlotsuintha does not entirely have her bearings in this place, advantaging Shootist Guard in this contest
> + DC 2: Witchlet Chlotsuintha is slightly more restricted in the range of movements she may make by her worn piece than the Shootist Guard is by his plate and harness
> + DC 5: Witchlet Chlotsuintha is attempting significantly more involvement movements than Shootist Guard, advantaging Shootist Guard in this contest
> - DC 10: Witchlet Chlotsuintha can see Shootist Guard much better than Shootist Guard can see Chlotsuintha, advantaging Witchlet Chlotsuintha
> - DC 4 : Witchlet Chlotsuintha initiated the Contest, as such she is advantaged in its opening round
> - DC 2: Witchlet Chlotsuintha has Chaperoning Guard between her and Shootist Guard, advantaging Witchlet Chlotsuintha
> DC 36: Anything lower is a failure. [Auto-pass(es) available, limited by hostile Auto-Fail to 3. Re-roll(s) available]
> No Passes: Shootist Guard takes three actions, Chlotsuintha takes none. Order: [XXX] Bestows Tortoise III Boon for immediate subsequent Initiative Contest
> One Pass: Shootist Guard takes three actions, Chlotsuintha takes one. Order: 189+ [XOXX], 188-147 [XXOX],146-6 [XXXO] Bestows Tortoise II Boon for immediate subsequent Initiative Contest
> Two Passes: Shootist Guard takes two actions, Chlotsuintha takes one. Order: 221+ [XOX], 220-6 [XXO] Bestows Tortoise I Boon for immediate subsequent Initiative Contest
> Three Passes: Shootist Guard takes one action, Chlotsuintha takes one. Order: 252+ [OX], 251-6 [XO]
> Four Passes: Shootist Guard takes one action, Chlotsuintha takes two. Order: 284+ [OOX], 283-6 [OXO] Bestows Hare I Bane for immediate subsequent Initiative Contest
> Five Passes: Shootist Guard takes one action, Chlotsuintha takes three. Order: 315+ [OOOX], 314-245 [OOXO], 244-6 [OXOO] Bestows Hare II Bane for immediate subsequent Initiative Contest
> Six Passes [Blocked by Auto-Fail]: Shootist Guard takes no action, Chlotsuintha takes three. Order: [OOO] Bestows Hare III Bane for immediate subsequent Initiative Contest
> If a roll comes up as a Critical or Near Critical Failure (Roll of 1 or 2) then Chlotsuintha loses an action, and is bestowed a Bane for all remaining actions (including hostile) and the next Initiative Contest.
> If a roll comes up as a Critical or Near Critical Success (Roll of 100 or 99) then Shootist Guard loses an action, and Chlotsuintha is bestowed a Boon for all remaining actions (including hers) and the next Initiative Contest.
> Order is determined by the initial six rolls, regardless if Re-Rolls or Auto-Passes are used
> May our luck run white, and may I please have six rolls of 1d100?