>>5876528The next big vote shall thus be:
>Essaria>Sarnor Brief presentation of both:
>EssariaEssaria was a self-governing city of the Valyrian Freehold – its governor was locally selected/elected, not an appointed by the Valyrian government. The city is a large, well-protected marvel of engineering that sits at the meeting point of two Valyrian Roads – North to Saath, South to Old Valyria, East to Sathar and West to the Free Cities.
Under its last ruler, the Archon Belicho, Essaria has known only prosperity, but not all is well in the “hidden gem of the grasslands” as it is sometimes called: rumors of shadowy forces seeping out of old Qohor, hidden remnants of the ancient peoples pre-dating the Vayrian colonists and the looming threat of the Drothraki ensure this land – the “military frontier” of the old Freehold – shall soon be pushed in th thick of it.
>SarnorThe mightiest nation of central Essos, so mighty even the Valyrians preferred to trade with them that risk all-out war with the Tall men. Heirs to mythical civilizations such as the Fisher Queens of the inland Silver Sea, and original homeland of the First Men, Sarnor is a confederacy organized into a High Kingdom, whose High King rules over a bunch of quarreling Kings and Lords.
The High King’s rule is unstable, and yet there is true power in the large armies of Sarnor’s vast cities and its fortresses. If only they could unite against the coming storm…fight at the forefront of the coming war by picking Sathar as your starting land, or enter into the civil war that shall come by aiding the High King in Sarnath.
If picking Sarnor, try to think what position you’d start into, for we’ll go through the process of creation as normal and I shall give various options and backgrounds, but this would allow you to have a rough idea.
In summary? Sarnor is a fractured power shall be at the forefront of the war with the Dothraki, Essaria is more akin to a stranded, isolated colony of Valyria that shall have to build itself up.