Quoted By:
Rolled 3, 5 = 8 (2d6)
<span class="mu-s">Combat Resolution (Party)</span>
With the abomination charging toward you, every instinct you have is urging you to turn and run, but you hold your ground and cast another holy incantation.
Spreading your arms, a ball of inferno appears in front of you. <span class="mu-i">(Flaming Sphere cast; costs Action.)</span>
Then, you lunge one arm forward, sending the ball hurdling forward and ramming it into the monster is barreling towards you like a wall of moving flesh. <span class="mu-i">(Flaming Sphere movement; costs Bonus Action.)</span>
The beast ignites, and...
Rolled
>Flaming Sphere Ram - Damage
(cont.)