Hi, QM here. I wanted to post this upon posting the last update but I couldn't because I had to go catch a flight.
I'm really glad that this experimental idea seems to be working out really well, it feels like it has a lot of potential. I'm pretty excited.
I really like how, gameplay is fairly complex with a high branching factor (there are always at least 9 pairings, meaning 9 different ways the game could continue) while voting itself is very easy, and so is jumping into the game. The latest update generally has most of everything you need in order to make a proper vote, I believe.
I have a few questions about how gameplay is going:
- Would you prefer if the winning marriage was determined by the winning [Male x Female], or determined the winning [Male] x winning [Female]?
- How would you feel about omakes and them being rewarded? For example, writing up a scene of the latest pairing and political events (or whatever else you want that's relevant to the quest) rewards you with being able to design planet/noble family which I may implement in the future. It also relieves me of a bit of work since thinking up of these things take quite a bit for me too.
- How do you feel making specific actions should be handled? For example, asking to build a militia or performing some kind of deliberate strategic action. I had in mind to change Ideologies to much more commonly be specific actions like "build ships", "attack this guy", etc; which allows you to more or less steer things in the direction you want with a simple voting scheme. Or perhaps, people would prefer having more accuracy in what they'll actually get to do, and we can take the civ-like approach of taking a statement and making a roll for it, like "let's blow up this planet" and a roll of 69; and then I judge from that how well things go.
- How do you feel about the numerical stats? I feel like most of the attention right now is on the Traits because what the stats mean feels pretty obscure. I had in mind that "Mind" is exactly what you think it is, mental ability, smarts, etc; "Muscle and Bone" is physical strength and general corpulence and presence, the higher the better; and "Blood, phlegm and bile" is health, which helps with longevity, dealing with poisons and pollution etc. I feel like stats sort of just don't matter right now (they actually do, I just don't make it as obvious as I feel I should), but once actions become more defined, they can have a more clear role by being modifiers to rolls and such.
(Also, this is now up on the archives just in case:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Noble%20Bloodline)
That aside, how do you feel about the Quest in general? What do you like? What you think isn't great? What would you like to see? I'd love to hear your thoughts and ideas.