>>6036296I feel as though guns are a decent competency check for superpowered settings. If you can shake bullets off, great, but if guns actually do damage and are lethal then there could be interesting planning to circumvent getting popped in the head instead of just "unga bunga punch mook". Not that there's anything wrong with that or that I wouldn't like watching a dude BTFO a whole army singlehandedly, but I find value in armed grunts being a source of genuine peril instead of a mild nuisance.
>>6036319>I am okay with the important characters having some level of super toughness, otherwise it kinda screws with the suspension of disbelief if they get thrown into a wall from across the room or fall from a second story window and can keep fighting/don't have multiple fractures or organ damageIt always made me mad how a super tough dude in a cartoon gets a bunch of shit thrown at him and not feel a thing or even look hurt, just for the last punch to suddenly knock him out cold. Its also why I've grown to dislike characters with rapid regeneration or self healing like Majin Buu, Mahoraga, the Homunculi in FMA, and a hundred others I've neglected to mention. It's just way more impressive when an established strong character takes a bunch of hits and injuries that should've incapacitated or killed them, but instead they get right back up and start swinging again.