>>5410604>>5410673>>5410809>>5410906>>5411004>>5411153>>5411238Considerate? You? Never!
... Perhaps a little.
Parting ways with Amaranth, you exchange the placid mystique of the High Sorcerer's redoubt for the vibrancy of Everlund's active marketplace. There is a certain benefit to being in this surface trade city that you have come to appreciate. The steady flow of wares from distant lands allows for a smorgasbord of color and scent and sound that is never twice the same.
Alas, you are still constrained to that which is within your means. Despite your impressive feats of derring-do, the funds at your disposal remain rather modest. The arsenal of exotic magic weapons and treasure trove of wondrous arcane items remains tragically beyond your reach... for the time being.
What to buy...
Adventuring Necessities:
>Potion of Invisibility (Temporary invisibility.) - 250GP/Each>Potion of Pass Without Trace (Temporarily cannot be tracked by mundane means.) - 50GP/Each>Potion of Enlarge Person (Temporary +4 Strength, -2 Agility. Weapons deal more damage. Become Big Jez.) - 50GP/Each>Ditherbomb (Explosive device that deals 1d6x1d4 damage.) - 100GP>Fake Death Poison (Clinically dead for 1 hour.) - 10GP Clothing (Which you still have no interest in.):
>Hosiery, Silk - 2GP>Drow Swimwear - 15GP>Doublet & Breeches w/Boots - 12GP>Orc Spiker Boots (Free stiletto knives included with purchase.) - 5GP>Rococo Dress - 24GP Luxury Items:
>Blank Book w/Pens - 172GP>Berduskan Dark Wine (Bottle) - 12GP>Perfume, Red Rose - 3GP >Perfume, Sune's Fire - 10GP >Makeup - 30GPWhy walk when you can ride?
>Horse - 75GP>Dire Wolf (Training not included.) - 380GPI forgot that we still have the Huntlord's head - which may or may not serve a practical purpose depending on where we go next.