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Wait, wait, that sounds like the Handler's Brother. The mission dealing with him was almost a month ago at this point.
<span class="mu-b">You SWORE you saw him killed right in front of your eyes.</span>
Didn't your Handler kill him after you killed his guards? Didn't he finish the job? You swore he pummeled his brother to death. That's real bad if he's somehow still alive. You have to tell him about this later
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"D-Company," Oh? That's a name you haven't heard in a bit. "Been working with O and F-Company. O for raw grounds, F for refining coffee grounds." Oh. It's boring news. "All three have been real desperate for work lately due to <span class="mu-s">incident.</span>"
Oh? Interesting. "What kind of incident?"
"Apparently, supplies from Wastes have been drying up. Most of coffee beans come from there. Most have been saying they were joining some 'revolutionary', bleh. Though it odd, revolutionary supposedly likes coffee. So he's been whining about wanting more coffee from those three companies."
Huh. You could get a two for one: Winning favor with one of the three Companies and getting an in with that Revolutionary you keep hearing about.
"Apparently, revolutionary plans on doing something day after tomorrow! Some big show of his revolution! Pathetic! I expect B-Corp to blow him right out of ground! Been hearing that B-Corp is expecting him to do something dumb!"
Then the three lose interest in you. Huh. You're supposedly meeting up with the Man on the Phone later and something's telling he may be involved with that group somehow. Maybe you can spread that warning to him later.
With that situated, you keep on wandering.
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You manage to find the pharmacy you were looking for but to be quite frank, something's telling you that you don't have time to check out all of its stock nor do the employees WANT you around. You can already tell the swarm of nurses inside there want you out as soon as possible. You'll remember this location in case you want to visit it later, though!
<Quick explanation for GAUZE, TRAUMA, STANDARD MEDKIT and ADRENALINE SHOT. LEYLEY and Z-CORP AMPULES had their stats shown in previous updates.>
GAUZE ROLLS: Heals 1 FLESH, weakens 1 CRIPPLING INJURY, or heals 1 CRIPPLING INJURY if used with a UVX item
MEDKIT: 3 charges. One charge can heal 1 FLESH, two can heal a CRIPPLING INJURY, three revives someone out of CRITICAL STATE with half FLESH.
TRAUMA KIT: 5 charges. Same as the medkit but it just has more charges.
ADRENALINE SHOT: Fully heals FLESH and RESTRAINT, removes panic and revives anyone in CRITICAL STATE. Deals damage equal to half their FLESH and RESTRAINT after it wears off.)
You decide to buy...
>Some RANDOM supplies. (-$50. For every $50 you spend, you'll roll 1d100 on a chart to determine what you get. Write in how many times you wish to purchase this.)
>Some basic supplies. (-$350. You'll get GAUZE ROLL x3 and STANDARD MEDKIT x2.)
>Some advanced supplies. (-$700. You'll get TRAUMA KIT x2, ADRENALINE SHOT, LEYLEY PILLS x2)