Quoted By:
<span class="mu-g">DOG HOTEL,</span>, you mutter with a snap of your fingers, <span class="mu-i">gotta</span> be!
“Hell yea!” Eddie exclaims as he brings the van screeching around a street corner, “... er, <span class="mu-i">why</span>, though?”
It’s a hotel, you explain, for <span class="mu-i">DOGS</span>. Who knows what they’ve been up to in there all this time? Your peers stare a bit, but no one dares to argue with your solid logic. The van is eerily silent for the rest of the ride, and before long you feel your ride roll to a slow stop.
“Alright…” Eddie whispers for some indiscernible reason, “We’re here.”
“No we’re not.” Tucker groans as he points his finger further down the lane, “It’s, like, three more intersections down.”
“Whoops.” Mutters your driver sheepishly as he starts the van again. Coasting a few more blocks, your ride comes to a halt once more further down the road where you finally spot your target: a towering eyesore of a building with the words <span class="mu-g">HAPPY HOUND</span> spelled out on a busted faux-retro neon sign dangling from a bone-shaped facade!
What <span class="mu-i">really</span> gets your attention, however, is the <span class="mu-g">GOOD BOY SECURITY APC</span> left deserted in the center of the road–its massive engine still rumbling with life!
“Okay,” Art mutters as everyone stares from the safety of the van, “I’ll admit it <span class="mu-i">does</span> look pretty sketchy.”
“Doesn’t matter what it looks like,” Talbot grunts as he makes to open the van’s doors, “so long as we kick the ass of whoever’s in there!”
“Don’t you mean <span class="mu-i">save</span>?” Mitzi asks as she begrudgingly rises from her seat. “It’s a rescue mission, right?”
“Yea,” Talbot shrugs, “but, like, if we have to kick someone’s butt, well…”
“Let’s just focus on what we know for now, hm?” Sybil asks, prompting everyone to cool it. “I can definitely sense life in there, but I can’t discern who it belongs to without some concentration…” Settling down in her seat once more, several wisps of blue light dance around the back of the van as Syb does her thing.
“So-”
“<span class="mu-s">SSSH!</span>” Art hisses, promptly shutting Denise up! Moments later, The Goth’s voice reverberates throughout the vehicle with an unnatural echo:
“<span class="mu-b">Skeletons. Four of them. Two on the SECOND FLOOR, two on the FIRST.</span>” She pauses. “<span class="mu-b">and DOGS. At least SIX in the basement.</span>”
Dogs, huh? It’s not like you’re not a fan, of course, but that’s not really what you’re looking for, is it?
“No,” Tucker frowns, “It’s not… Unless there’s a connection here somehow.”
“The image here is blurry…” Sybil mutters. “Maybe it’s <span class="mu-r">THE LICH’S</span> power or the density of <span class="mu-g">WILD MAGIC</span> in the air… whatever it is, that’s what I saw."
“Maybe we should check out the vehicle first?” Eddie suggests as he shoots an uncertain glance towards the APC. “Y’know… for clues?”
How about we hide the van first, genius!?
>CONTD.