Quoted By:
>Counter offer
Bob Iger is taken aback by your counter offer. It seems like he wasn’t expecting you to want the hole. He excuses himself for a few minutes to make some calls before returning back to the room. He’s smiling happily as he declares: “We have a deal.” You all get up and shake hands with him, and the deal is brokered. You’ll pull your troops back and let Disney go back to normal, while they’ll give you the summoning hole for a million dollars. Iger doesn’t actually know the exact condition of Disneyland, since they just hired some consultants to do it for them, but he’s sure you’ll be able to do something with it. Pretty soon he’s on a plane back to Disney HQ while the FBC and SCP Foundation start assessing the site.
<span class="mu-g">Summoning Hole gained!</span>
The first reports on the site are rough. Apparently Disney was close to summoning some sort of demon from what they think is hell, but due to the conflict they were interrupted halfway through and all that’s left is the glowing red hole and a giant corpse. Security and secrecy is going to be an issue, since Disney demolished the Disney castle to make the hole, though they’ve closed off that section of the park while they build a new area elsewhere, and the site itself has a bunch of corpses and symbols lying about the place.
You now have to decide what to do with it.
>Begin immediate work on resuming the summoning! You must have what it was they were trying to create.
>Analyse the corpse before you start on anything. Don’t want to summon something you can’t handle.
>Turn it into a containment site first, for better security and safety if anything goes wrong.
>Begin sending expeditions into the hole to discover what lies at the bottom.
>Someone’s suggested you use the hole for permanent geothermal energy. Who knows, you might be able to use that for something else down the line.