Quoted By:
Rolled 1, 2, 5, 2, 4, 4, 3, 4, 6, 1
Elf Roll: Charm +1 (persuade the princess to offer you aid, give a token etc.)
1 + 2 + 1 = 4 < 7 (oh no)
Well, you will just have to trust the word of a Highborn. Gracelyn is probably a trustworthy sort, not like she would stab you in the back or anything. But right now, Lady Scantgrace looks like a pirate.
Barbarian Roll: Charm -1 (Persuade the Troll King to offer no sympathy to the goblin...)
QM: for your clever use of the Troll King's own words back against him, I am giving you a +1 setting the modifier to +0. So
5 + 2 + 0 =7 >=7, it succeeds, but only just... will this be enough to invite the Troll King's mercy?
Wizard Roll: Will spellcasting (modifier reduced to +2 due to fatigue; prepare a teleport spell)
4 + 4 + 2 = 10 >=10, this is another strong success! You will invoke a strong and unique ancient rite, lowering your next spell modifier to only Will +1 ... Yazdegerd is starting to feel very exhausted now. Note also, by invoking teleport as a strong rite - that spell will be irretrievably lost.
Dwarf Roll: Instinct -1 (move to guard the Wizard)
3 + 4 - 1 = 6 < 7 (oh no! Maybe a stocky Dwarf is just not tall enough to fully shield a lanky weird wizard man...)
QM: Thank you very much for playing today, a lot of interesting actions, suggestions and recommendations from all the anons! I encourage everyone to be as bold and daring as possible. I will reveal the effects of all these rolls and update the map tomorrow!