The link to the continuation of the urban dungeon crawl begins here
>>5152733The main GOLGOTHA story and beginning of the Horde and Afterlife modes is found here:
https://archive.wakarimasen.moe/qst/thread/5121867/https://lws.thisisnotatrueending.com/qstarchive/2022/5121867/In most games, ranging from the simplest turn-based games to first person shooters or even strategic command of the battlefield, the basic actions are:
observe the current move
assess the situation
anticipate the next move
I noticed that throughout Golgotha (and in fact nearly all my playthroughs across all other worlds and quests) players are reluctant to gather some intelligence or even ask as to the capabilities of their enemies, whether prompted or unprompted. Maybe it is just not that exciting lol, looting and fighting is more fun. For example in the main story of Golgotha, when being told they were under threat of instant execution / death on sight by the Oration - well who are they? In this playthrough, these Warlords of Lotan - what are they about, what is their secret code, why are they obsessed with weapons, rifles and ammunition?
The current level of awareness determines how the situation is perceived. The perception of threat then determines the subsequent focus of attention, what information is gathered, and all following interpretations. This is what I feel magic and sorcery is like in these games - what you do, see and think is what the world becomes. The threat of death in all my games is high - but everything is always foreshadowed, there are always hints and signs around the environment in advance or shown beforehand. Perhaps my failing is I do not give enough warnings...
Once I met a warlord of Lotan, who might even have had a weird title like a former deputy supreme allied commander. He was an actual knight, but perhaps not as noble as I imagined the fictional siege knight in this game to be, and not in possession of as much actual hands-on combat experience lol. The warlord I met was interested in weapons of a different sort, on another level. He had magic in the sense that he shaped the world through what he saw and interpreted, and he even wrote magic spellbooks about it afterwards. I made this game to see if anyone would try throwing the weapons away. But in this world like in many others it just could not happen.