>>6019419They said come forth, so here we come.
Green arrows go first. The warbeasts march up to the southern hilltop town and clear the defenders, tanking a hit in the process. They don't enter the town to avoid getting hit by the enemy unit next to it.
The bondsmen next to the warbeasts cut across to kill the injured enemy unit to the east of their main battleline. Might take some damage here, might not, but the enemy go down either way.
In the centre, a unit of bondsmen enter the empty size two settlement for that sweet 20 loot. These guys definitely lucked out this turn, while everyone else has to fight and run about they just get to party.
To the west of my line, a unit of bondsmen pins the lone enemy to the west in place, while hung savages push past them and kill the west most enemy unit in their little battleline.
Orange arrows to follow next. The two huscarl units shuffle down to get into position to attack the size 3 settlement next turn.
In the centre, one unit of chaos warriors pins the enemies in the size 3 settlement down, trading damage but making sure they can't move. The other unit of chaos warriors kills the last remaining enemy outside the settlement. Behind them, hung savages move up to support next turn.
In the east, the final unit of hung savages heads towards the town cleared by the warbeasts. They casually murder the unit standing outside the settlement, then move up into the town on the hill to loot it.
Think that's about the best I can do. Wish I had a couple extra savages or some cavalry. On that note, Mulrog, Rue, although I'm sure you love sending your cavalry units into the hills, woods and rivers of the south I can't help but wonder if you might do better up with me in the nice flat central plains where you can kill enemies before they fight back and take advantage of those big movement stats.