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Well, them and the other.
<span class="mu-g">"I've always been on my own, why would I go with you?"</span>
<span class="mu-r">"Because you don't have to be on your own anymore... also I need your help."</span>
The half-elf, Zeni she calls herself, though you find it hard to focus on much of what she says at first... seeing an elf this close is strange for you, even just a part-elf. She is the hardest of all to convince, perhaps because your divinity is only half-appealing to her. Still, if nothing else you both are leaving the area so she would fare better... with you at the very least if not your group, and eventually accepts.
So then, the days past spent preparing and gathering, and spending whatever spare time you can helping anyone and everyone you can to your fullest abilities... and then one day you're gone. Let the people wonder what happened to you, let the ruling powers figure out how to deal with that. The important thing is you don't lead a chunk of the population away in some faithfully desperate column, nor end up with stragglers following you in hope. Eindward needs all the stability it can get now after all that has happened, and anyway, you won't be away forever.
Only a question of, from what those of your group know of other human settlements, where you want to venture to. Just a destination, since reaching any of these places will take a week or more at least, during which time you'll have to contend with travel.
>The outlying lands, no actual town to speak of just some scattered villages in a near-constant state of ruin and pillage. Only stubborn fools and those unable to leave, would suffer a nomadic life here.
>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.
>Hewe, what had been an abandoned dwarf colony, this town faces the dragon kind as their primary threat.
>Chaleme, the ruins from where House Swifthawk originally hailed, until somewhat recently. Less a town and more an occupied outpost in contested enemy territory, but if you could find a way to take it, you'd have the makings of a town to work with.
>[Write-in.]