Rolled 4, 5, 9, 10, 6 = 34 (5d10)
You reach into your shell and produce the Fright Jar you've been carrying since the Fuzzies broke through the embankment in the sewers of your castle.
You untwist the cap, then turn around and cover your eyes and ears!
A torrent of tortured, naughty Koopas spirits rushes past your enemies on the cliffside!
Each enemy is tested individually. They must roll a 7 or higher, or they will flee. Normally it would be an 8, but since they are Ambushing you, they are confident!
>There are still enemies equal to the number of QM rolls in the 7-10. range! Choose an action from Kammy(+)! >>5203402