>>6175694The Mask doesn't react.
"Fine, be that way."
An advance warning system is a great Relic. Wet and bedraggled, clothing dirtied by garbage, you are ready to get in and rescue your vassals and cat. The strange blinking light is a candle with guttering flame, always on the brink of being snuffed but somehow holding on. With Frostbind in hand, you lightly poke the candle and the world goes from darkness into one of light.
You have entered the domain of Cath Palug and it is a very sunny day. A quick look around shows many spindly stone towers dotting the land around you, most of them are shattered and sundered by great force. The few standing towers left look ready to fall over at any time.
The sound of combat has ceased for the moment. The combatants must have broken off the engagement for some reason.
Turning around, the flickering candle that acted as the entrance floats unsupported in mid air. Taking a stone, you toss it and watch the rock disappear. Listening carefully, you can even hear the thrown rock hit the Meguro River on the other side. So the front door allows things within to easily get out, that would explain why the attack nearly hit you earlier.
Grabbing the candle, you discover that the thing remains at a certain height in the air and is moveable. That's great, you can't put in your pocket but you can take it with you!
You should prioritize what to do...
>Find Team Feline, they're what you came for...>Find a way to let your team in, you want all the help you can get...>Find where the Knights are, you want to see who it is...>Find the fake Cath Palug, bribe the damn cat and maybe he'll let everyone go...>Find Relics and treasures, raid the place before leaving...