>>5383437You survey your forces. A smattering of kobolds were lost. A pair of dark elves died. Your fire-lizard is indeed lost; the other is injured. Agno cannot tend to it, for he is being tended by those with medical knowledge, marshalled to action by the Novice Fleshweaver—prodigy that she is, in spite of her name, in matters of weaving and mending flesh. The Throat-singer is there, too, unconscious and bloodied, missing several fingers on one hand, with which he looks to have shielded his face from an axe-blow.
…Unfortunate.
Those who remain on their feet begin to extract what valuables they can but (alas) the defenders seem to have put many of the records to the fire, and smashed or disabled their most cunning mechanisms from back home. You find no shortage of more conventional loot, though, among the would-be refugees who you seized in their escape. You add their every bead, gem, coin, and heirloom to your growing coffers.
Now, there is only the matter of what to do with this place… And with its inhabitants.
To incorporate all of these survivors would make the dwarves almost an equal contingent to your kobolds… A difficult situation if you wish to keep their race utterly subordinate in the long run, but not IMPOSSIBLE, if you maintain your current regime of fearsome discipline and social engineering.
What of the bulk of the dwarves?
>Spare those who submit, and enslave them>Kill them all, and let the Dark Gods sort them out>Spare only the women and children—less productive, but less rebellious>Spare only the men—you need labourers, not dependentsAnd what will become of the keep? This third fortification is most distant from the kobolds’ own caverns, several days’ trek from your main base of operation. The two previously-conquered forts—one collapsed and smaller, one large but mostly-Intact—were given as tribute to the Drow to pay for their aid and to win their continued loyalty; suitable waystations, so long as racial relations remain intact. And, of course, you have that meeting with the Queen of Elves ahead…
What do you do with this company-town?
>Keep it for yourself—your first true surface-outpost, albeit an inconveniently-located one>Give it to the Drow>Trade it to the Drow for the small, mostly-collapsed fort which you took in your first raid>Loot and raze it; you need no such distant holding, nor will you let it fall back into dwarven hands