Rolled 48, 12, 16, 85 = 161 (4d100)
>>6013793>Name:Serene Republic of Enlightened Goatmen
>Leader's name:First Speaker Baaran
>Race(s):Goatmen
>Color(for if/when I get a map):>General location:Upon the gentle rolling coasts of the Shimmering Sea where the River Itza flows
>Fluff about nation:Formed originally as a defensive alliance among goatmen villages to fend off other more savage beastmen, the Serene Republic has slowly evolved into a proper state. From within each village an elder is elected from among those over the age of thirty and then these elders gather to elect a First Speaker to guide the Assembly of Voices and represent them in foreign affairs. While a peaceful nature at heart the Goatmen are not afraid to form militias and defend their homes to the last breath.
>Fluff about leader:First Speaker Baaran is a wise and gentle goatmen elected from among the village elders to represent the republic. By his guiding hand he hopes to bring a new age of prosperity and peace to his people.
>General magic practices:The Goatmen commune with the spirits of their ancestors calling up them for aid in elaborate rituals. Every family maintains a shrine to their ancestors which is central to their cultural practices.
>Population: 9850>Military:3 Goatman Patrolmen +1.8 [H.Arm]
1 Small Boats [Ship]
1 Wolf Cubs +0.3
>Power level: 1>Tech Level: 1>Bonus:Recruitment: +10
Shamanism: +5
>Tech:[Weaponsmithing I]
[Medicine I]
[Tools I]
[Construction I]
[Armour I]
[Taming I]
[Shipbuilding I]
[Shields I]
[Land Vehicles I]
>Buildings:[Orchards II]
[Forge I]
[Mines I]
[Quarry I]
[Lumber Mill I]
[Capital II]
[Shrine I]
[Barracks I]
[School I]
[Basic Roads I]
[Agora I]
[Pastures I]
[Fisheries I]
>Others:[Land Expansion I]
[Roaming Herds]
[Copper Ore]
[Protective Trinkets]
[Copper Tools]
[Fresh Produce]
[Patriotic Education]
[Capraopolis, Pearl of the Republic]*
[Wheels]
[Ponies]
>In Development:Cultivating power! (14/?+3)
Weaponsmithing II 5/6
Turn 74
1-2. Continue cultivating power
Cultivating power! (14/?+3)
Turn 75
1-2. With the constant threats from inside and outside that plague the republic a new force must be recruited to deal with all threats quickly. From among the young patriotic goatmen a force of lightly armed charioteers will be recruited pulled into battle by the newly tamed hearty ponies!
Hardy Ponies (1/1)
[Forge I]
[Barracks I]
[Land Vehicles I]
[Weaponsmithing I]
[Copper Ore]
[Protective Trinkets]
[Wheels]
[Ponies]
[Taming I]