>>5361537>>5361530>>5361501>72It's the wash of tide that eventually stirs you from your sleep, although you're better for it since the late morning sun is doing a good job of cooking your massive seaborne hide. Struggling to manage the effort, you find it harder to sit up than to punch through stone.
<span class="mu-b">"-huuuuuuaaaagh... ugh, wh-what happened?"</span>
The light bothers you terribly, and you have to shield your eyes to even be able to do anything. Slowly does recollection creep back through the haze of your headache. Something something... ship attack, captive humans, beach...
<span class="mu-b">"-p-poison? Poison! The humans poisoned me! I'll kill them! Kill them all-"</span>
<span class="mu-s">"No you won't."</span> Emil cuts you off, and to your alarm and annoyance, pushes you down and keeps you from jumping to your feet in a rage. You could snap his head off with just a finger, but you're so out of sorts at the moment that you can't overpower your own rotten-feeling, sluggish body.
The humans though, the captive ones... you look and see that most of them are gone. Probably escaped in the night with the help of the fishermen while you were asleep. With some quick thinking Emil was able to grab the two women and drag them close to you, so that the other men wouldn't risk getting them back by getting close to you or attacking him, lest you respond hostile in the process.
But otherwise he couldn't do much else, in fact couldn't leave your side because the moment you're not there to stop it from happening, they'd probably kill him. You expect Emil himself might have tried to escape, but you're still within Almhorad territory, so even if he got away from you he still might suffer an even worse fate.
In any case though, yeah you're feeling under the weather, but not incapable of acting. You are a large sea monster after all, it will take more than a whole bunch of wine casks to give you a hangover worthy of your size.
>You don't expect you'll be able to catch the former ship's crew again, but you should be able to find those fishermen again and punish them. That ought to help you start feeling better.>Bah, they can rot for all you care. If they ever try to traverse the ocean again you'll know it, for now you got what you wanted from them, and still have three captive humans to do with as you see fit.>No point lurking around here then! You've slept enough but could do to relax for a few hours back at your sea cave, and should be able to manage just three humans in the meantime.>[Write-in.]