>>5911641There had been no more words exchanged. As soon as your servants had prepared a horse for you you rode out the gates of Falkengard and into the wastes.
It didn’t take long to find the Warlord’s camp. Eliza had briefed you on the route they had taken. If anything you arrived far sooner than you expected; the Warlord had moved closer. Observing the camp from afar you reckon there must be scores of warriors within, with small groups patrolling the perimeter.
[Stonks]: “The odds aren’t in our favour, there is no way we can fight our way in.”
[Monke]: “But we could sneak our way in, all we need is barrel or a box of some kind.”
[Stonks]: “Seriously Monke?”
[Monke]: “What? The odds aren’t zero.”
[Edge]: “Or we could just let the Dragon off his leash right now; torch the place before they know what’s going on.”
[Hero]: “Until we know where Althea is we can’t indiscriminately start destroying stuff… we shouldn’t be indiscriminately destroying stuff anyway!”
[Hackerman]: “Refuge in audacity might be an option, if we just walk in there we might be granted an audience with the Warlord.”
[Diplomancer]: “Maybe bargain with him instead of resorting to violence.”
[Stonks]: “No matter what we do next the odds of violence happening approach 1, it’s just a question of how quickly.”
>What do? >Tacticool Espionage Action! Sneak in, find Althea then get her out! (Requires a (Muh)Autism Check vs DC 8 follwed by a Monke Check vs DC 10)>”Warlord! I’ve come to bargain.” (Requires a Diplomancer Check vs DC 10 followed by an Edge Check vs DC 11)>Unleash the Dragon.>Write-in((BTW pic related is the new thot you ended up researching because of the tie.))