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Arrows fall down like hail, clattering among the ranks. Shields up, the troopers wince and duck behind road barricades and old walls. Markhan thumps against an old building, scouting out over the fields - the shapes out there spot him and try to make a trophy out of the man but his heavy armor absorbs the lucky shot.
Ambuuushhh!!!
Hold steady!!
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Though arrows fall among you like rain, no troopers are engaged in melee and-- Crows! CROWS! GET BACK IN FORMATION!! Dammit! They're such show offs!!
>The Trooper Formations have . . . pecularities which may trigger during certain situations or events and cause them to act up or do things.
>If you absolutely must make sure a Formation does not act out of order, it's a 3 AP major order to Enforce Discipline and then you add your Will to theirs when resisting their . . . more interesting impulses.
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>COMPANY PHASE!
>THAT MEANS YOU LOT!
Remember that if you start out of melee engagement, you benefit from SPEED as well - you can move 1 tile for 1 speed.
The FIELDS don't look so overgrown. If you have less than 6 DR, they do not count as difficult terrain - unfortunately, our Breachers all have 6 DR, and so for THEM, the large fields are harder to stomp through; it's 2 AP per tile.