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>Action 1 - The Crimson Tide Temple
The Ostriches are a heady meat, thick and heavy with the sweet, sweet blood. The open plains support them in great bands, roaming the land unaware of the growing number of hungry eyes that look to them. Fat with meat and fish and pig, the Krovians minds are elevated above their base desires. It is a golden age, and from it, a religious fervor sweeps the nation, a self-idolizing worship of the essence of Krovian ego.
Blood.
A grand temple is made, north-east of the capital, a great pyramid with a host of sacrificial alters at every rise. Each is designed with rough stone channels, the precious ichor of each death brought to a central channel before it pours into the river, paying homage to the endless sea... but not before flowing through Zhelezo itself.
>Action 2 - Blood Magic
Drabbed in stained and torn robes, Krovian priests begin to tap into the first of their magical talents. Sacrificial blood seems to bear a strength all it's own, bolstering the Krovian's who witness it's spilling, driving them into a fervor and filling them with unnatural strength, for a time.
Pre-emptive early counter-attack raid (too hasty by far)
Chief Drevino knows that it would be far wiser to wait until a secure advantage is had before sortieing forth to face unknown foes, but that's guppy-talk from the minds of carrot eaters. Far too early, the Krovian bands drive southwards, looking to join any fray they find involving Krawl or Molluscs. They had witnessed their battles last tyrn, and are eager to join the fun, tactics be damned.