>>5174320>66 - MonstrousThis as a starter, forcing disadvantage on the first turn means the Boss have a high likelyhood of scoring a hit, if not a kill first turn.
As for the others, I'm thinking the 100 is a guaranteed pick for the two-for-one value and then 96 for the most powerful spell of all. Combo the gun with the Disadvantage on first turn of combat means an almost guranteed kill on any high value target, such as a mage or a healer.
We'll see what other Anons want, almost all of these are either good or just whacky fun to get. Built Different into Volatile is just a massive fuck you to any party who thinks they're finally finishing off the Boss. Devilish Heritage too, while not a perfect combat skill, it's definitley worth considering just for it's utility usage. Being able to communicate with any sentient creature is not something to sneeze at, and if we ever get some sort of Merchant visiting us.