>>5524994>>5525004>>5525012>>5525040>>5525070>>5525114>>5525253>Implore your master to consider bringing her with us if she’s on the run from criminals here.>Begin to move out. You’ve stayed long enough here.“Hmm–.. well.. I’d say we’re well rested, would you not?” You look to your party–one disinterested, one enraged, and one stressed–and all drenched in sewer water. “We had better set off, then!”
“You first, gnome.” Your lady sticks her boot into the pickpocket’s leg. “It’s best you lead the way–stubby legs, you know.”
[...]
Your party continues your solemn procession down the catwalk, the black market shops thinning as you creep deeper and deeper into the tunnel network. The gnome claims familiarity with a drainage pipe that opens up to the wall at the city’s eastern front, near where you set the chapel down with your master–and it should only be another half hour’s walk out should no trouble arise.
You can’t help but look at the thief every now and then, who on occasion exchanges a shifty glance back toward you. Her procession of rats has fallen in total to all but a handful of rodents that nip at your heels and occasionally perform strange tricks. In spite of the situation, you still have your doubts about her, but..
“Lady Sigrid.” You lower your voice. “This pickpocket is wanted dead by a dangerous crime family in likely the only hole she’s ever called home–once we’re out, she’ll have naught but the PRIMORDIAL SEA to turn to for miles and miles around. Do you think we could pick her up with the chapel when we leave..?”
“Do you think the GREEN CHAPEL a halfway house..?” A hint of frustration creeps into an otherwise steely tone. “It is one thing to house a servant, another to house an apprentice, and the wild woman you’ve brought in is pushing the bounds of what I’d consider acceptable yet. And now you would have me housing a burglar? She’ll find another carriage out–there’s always plenty. She’ll be fine.”
You feel another silence fall over the party. You figure you may have the chance to strike up some conversation with one of your members before your exit.
>Speak to Bredbeddle.>Speak to Sigrid.>Speak(?) to Molly.>Write-In.