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You opt for contacting the <span class="mu-s">Knights of Equitaine</span>. An expedition, lead by Zarschia, leaves to the North-West. Said expedition involve all the forces you can spare : 3 Saurus, 5 Scouts, and 20 Skinks.
On the good news, your Slann saved the Boarskink, as well as 3 of the scouts : the fourth one, in a dire situation, didn't make it.
This is your <span class="mu-s">first death</span>. On one hand, it's bad for the community. On the other, you made it two month without cold one eating up someone, ennemies attacking, or a wave of cold freezing skinks to death. You decide to...
>Follow Lizardfolk tradition and eat the dead
>Inspire by your travels, build some memorial for the dead
The healed Boarskink went back into Boarriding, with lesser success. Still, he took it slow and didn't got more hurt.
Meanwhile, your Building Crew made great progress this week : the stables for the Cold Ones are completed and a good chunk of your prospective city location have been cleared of trees.
Your Herder crew is relieved of the building - skinkpower was reduced to a skeleton crew with the expedition, and the Stables will decrease their amount of work tremendously.
Speaking of Herder, the mating of the Cold Ones was started this week, as he was confident with the Stables building completion. The female already layed eggs - between 14 and 20 of them.
This combinaison of tremendous progress means one thing : building Terradon stable might be possible before the end of mating season.
Now, on the bad news...
Your skinks attempting Pottery completely failed to do anything - too brittle, misshapen earth abominations.
More concerning, your <span class="mu-s">Farmer</span> went out for gathering with his apprentice. They never come back.