Quoted By:
<span class="mu-b">GOD ACTIONS</span>
<span class="mu-g">Catarina</span>
1 hex claimed.
Though some argue that it goes against the instincts granted to them by their sovereign, the inborn desire to rip into their prey with claws and fangs, most hunters cannot deny the reach advantage these newly created “spears” give to their already tall, lean frames, even if the sharpened stone tips lack the killing efficient of their natural weapons, and it isn’t long before most Wolfmen stalk the alpine forests and frozen wastes with a trusty spear at their side, ready to impale any prey unfortunate or slow enough to enter the range of their long, loping gait. Spears developed.
<span class="mu-g">Daemupochu</span>
R.I.P.
<span class="mu-g">Drakatron</span>
Your Sharpclaws attack with great fervour…and not much else, the strange door unyielding in the face of their assault, that you can hear faint groans of protest. Perhaps a bit longer…? Portal’s Integrity is now 2/4.
Though some Sharpclaws decry these new weapons as cowardly and “lacking in honour” (What’s honour? Something you can eat? Clearly they’re just jealous), or prefer the sensation of ripping into their prey at a more intimate distance, many make good use of this new form of reach, killing prey that would otherwise have escaped into the undergrowth. Ranged Weapons developed.
Those that prefer a less bloodless hunt, however, find much more use in the newly uncovered art of knapping, honing their stone weapons to razor sharp points and edges capable of slicing through even the toughest hide and bathing the hunters in the blood and viscera they so crave. Knapping developed.
<span class="mu-g">Ejpto’Jsjt</span>
Epoch missed, 2 Major Actions saved for the next epoch.
<span class="mu-g">Ervenbloud</span>
Your entreaties are met with a cacophonous wall of sound as the indistinct shape hovers overhead, though it at least seems to hesitate for a moment before taking action. Legiad’s Obstinance is now 2/3.
Though the Magma Spawn have always been surefooted, they tend to be, well, rather slow in exchange for it, relying on tactics and the homefield advantage to catch prey that is by all accounts faster than them. To rectify this discrepancy in preparation for their journey southward, the Cult of the World Forge bring forth their newest invention, the wheel. Sure, they have no idea how exactly to use this to transport Magma Spawn just yet, but look how quickly it rolls! Wheels developed.
The Order of the First Crucoad, meanwhile place greater stock in the importance of being able to communicate and trade with those they encounter, however long it might take to encounter them. To this end they begin to put values to the minerals produced by their pet Crucoads, learning to argue, bargain, and barter with one another in preparation for the day they must do so with those less familiar to them. Bartering developed.