>>5149826Ok, my plan is like
>>5149879, but with a couple changes. Squad A still takes the gate with an HMG, but one of the arson squads sets up an HMG and the AT gun in the equipment yards area. It has a relatively covered retreat to the culture dome and I am worried about being outflanked on that side if we all hole up in the southeast corner. Cow can move up into that gap to cover the equipment yards, or hop out through the hole in the wall to the south to catch anyone going through the gate in the flank. I think it is necessary to make a play for the armory, so Salty and an arson squad need to take it. It anchors the entrance to the culture dome and anyone in it has a perfect position to tear into us. If no one is in it, then we take it and hold a great position. If someone is in it, we need to clear them out now or risk them pressuring us in a critical moment. I say keep the extra HMG and mortars in the truck, we can distribute them after the push on the armory is resolved. I say squad D should get it all if the push goes well, and if not, leave an HMG and a mortar at the entrance of the dome for Squad A to retreat to and man, and take the other two to squad C up north.
>Other?When Gerovic is driving up to support the armory push, can he spot if there are track marks for the X-20 leaving? It may have genuinely vanished in the thin air knowing what is going on, but I would rather know more about where it could be than less.
If only we had an extra squad to share all this equipment with.