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Rolled 3 (1d3)
There's no need for her to act!
King Bowser stamps his feet with Charged momentum, creating seismic activity powerful enough to shake down the lights on both team's heads! Better hope Grubba doesn't take that out of your winner's purse!!
The light fixtures falling down deals 3 unblockable damage to everyone, and pins down the entire team of losers, who are all K.O.'d! Take that, Hand-It-Overs!
A Pearl Necklace falls out of one of their pockets and is returned to it's owner. The Crowd erupts in cheers for you, "King-Koop-A, King-Koop-A,..."
>+18SP!
Bandit = 2 x 3SP
Big Bandit = 2 x 6SP
Current: Lvl.7,36SP.
They weren't the toughest challenge, but they tried throwing you some scummy curveballs.
The Crowd celebrates your cunning victory, and gifts you with a Honey Syrup on your way from the stage to the Lockers! This is used in many Recipes, and instantly refills the consumer with +5FP! (Only one slot left in your Usable Items Inventory!) Not the best Item, but it certainly beats when they were throwing rocks at Jr. at the start of the match!
The other teams don't seem to enjoy your newcomer status, all sneering at you and ignoring you when you walk in. They're all veteran pros of the Glitz Pit, and they're all even grittier and tougher looking than The Hand-It-Overs.
You rest and refresh your team to full FP and HP. You even have 0.9 of your SSP gauge filled, almost ready to unleash your Beef Up! Power if you wish.
The bell dings in the distance, and you FEEL the Crowd explode in energy, shaking the whole Pit as two pros step inside, and only one moves up the bracket.
They'll be your next foes, as well. It's the:
1 - famously raucous trio of Hammer, Boomerang and Fire Bros, the disloyal and obnoxious Hamma, Bamma and Flare!
2 - two Red Chomps known as Chomp Country! Beware their high base PWR and DEF!
3 - Poker Faces! Two Dark Bristles who are very Spiky and very powerful! These teams aren't pros by accident!