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The prison break plan has officially begun! You, Aurora, The Markgician, Odetta, and Suan De are being carried by the Buffalo to a certain bridge spot that will lead you to the prison proper.
<span class="mu-s">The Shotgun Kiss</span> is a Prison Island linked to the mainland by an old bridge. It’s a repulsive artificial peninsula of sorts, another element of human hubris. Regardless of your inexplicable disdain for it, the connection was created to facilitate the life of the people working there. This place has been a secret mainstay of the region for decades — and to the surprise of no one — people don’t like living in jail, prisoners, guards, or office workers. The hiring situation was so dire that the government was forced to build better accommodations for the guards, and when that wasn’t enough anymore, they built the village Galactic is currently invading. (Backstory provided by Vera’s guard mole.)
You plan to first save <span class="mu-s">Mysterious Calamity</span>, one of the many Calamity Cousins. She’s being held on the 5th floor of the facility, <span class="mu-s">Floor E</span>. The Markgician has made it pretty clear that the escape route he devised connects to the entirety of the prison, so this bifurcation isn’t a hassle. It’s one big route. As far as you gather, there are underground tunnels connecting the jail to the bridge, and there’s one tunnel that Agent Mage himself carved throughout the prison that is now linked too.
Floor E and F are similar. Living conditions aren’t a concern, so the cells are usually overcrowded from all the floors above them, but these have singular cells for their prisoners. All prisoners from these levels are persons of interest.
While Agent Mage won’t struggle to make a connection to Misty's wing, he can’t directly connect the route to her. So, it’s up to you to find a way to bust her out. Now, you’re presented with many options for your heart’s desire. Pick whatever fits your style more!
—At this time, Agent Major Tom is about to break into the Prison Security Chief’s house—
<span class="mu-s">What do you do?</span>
>Pretend to be a guard and find Misty’s cell, talk to her. Get to know her better before letting her know you’re breaking her out.
>Steal a key to unlock the prison door. Keep it simple and *invisible*, if you catch your drift.
>Go invisible. Wait for the cameras to be jammed. Destroy the door with Philonune. Then escape with her.
>Write In.