>>5941360>>5941362>>5941382>>5941459When inquired if they possess enemies, there is, at the very northern tip of their jungle, an ancient building. They know not its purpose, for it is the lair of a foul creature, a demon. Its very blood is acid, like that of a stomach only much more potent. It has only ever reacted with universal hostility and killed some of them in the past, and so they avoid it.
Other than this demon that lairs in the ruin to the north, they have no enemies in the jungle.
As far as how their society has evolved, they are a simple folk, living in the wild in family units headed by a patriarch or elder male. They have individual territories but do not exclude those of other clans who come to mingle or seek mates. They know some magic, but it seems innate to them, not traditional spellcasting like a mage would utilize, not unlike the draconic sorceress of the northeastern islands.
The events of the outside world are quite fascinating. They recall the stories of their ancestors who helped us pick up the draconic eggs, and shuffle them into your hands to be taken elsewhere. The tales of your dragons and such are very captivating.
They do not, however, seem too keen on leaving their jungle home. Perhaps there is some deeply rooted reason, but they feel safe here in the jungle.
The notion of an alliance is agreeable to them, even if it takes the form of a non-aggression pact. They do not wish to enter into any conflict, and so if you start no trouble with them they will never give you any trouble in return.
As far as cultural exchanges go, they would be willing to have further contact with your people, but do not mind if contact is kept at a minimum either.
What further inquiries or interaction, if any, do we have for the draegloth tribe?